Dart

Dart - Programmer Sheet

Getting started

hello.dart
// top-level function where app execution starts
void main(){
    print("Hello World!"); // Print to console
}
Datatypes
int age = 20; // integers, range -2^63 to 2^63 - 1
double height = 1.85; // floating-point numbers

// You can also declare a variable as a num
num x = 1;  // x can have both int and double values
num += 2.5;
print(num); //Print: 3.5

String name = "Nicola";

bool isFavourite = true;
bool isLoaded = false;
Comments
// This is a normal, one-line comment.

/// This is a documentation comment, used to document libraries,
/// classes, and their members. Tools like IDEs and dartdoc treat
/// doc comments specially.

/* Comments like these are also supported. */
Variables
int x = 2; // explicitly typed
var p = 5; // type inferred - Generic var with type inference

dynamic z = 8; // variable can take on any type
z = "cool"; // cool

// if you never intend to change a variable use final or const. Something like this:

final email = "temid@gmail.com"; // Same as var but cannot be reassigned
final String email = "temid@gmail.com"; // you can't change the value

const qty = 5; // Compile-time constant
String interpolation
// can use single or double qoutes for String type
var firstName = 'Nicola';
var lastName = "Tesla";

//can embed variables in string with $
String fullName = "$firstName $lastName";

// concatenate with +
var name = "Albert " + "Einstein";

String upperCase = '${firstName.toUpperCase()}';
print(upperCase); //Print: NICOLA
Imports
// Importing core libraries
import 'dart:math';

// Importing libraries from external packages
import 'package:test/test.dart';

// Importing files
import 'path/to/my_other_file.dart';

Operators

Arithmatic Operators
print(2 + 3); //Print: 5
print(2 - 3); //Print: -1
print(2 * 3); //Print: 6
print(5 / 2);  //Print: 2.5 - Result is a double
print(5 ~/ 2); //Print: 2 - Result is an int
print(5 % 2); //Print: 1 - Remainder

int a = 1, b;
// Increment
b = ++a; // preIncrement - Increment a before b gets its value.
b = a++; // postIncrement - Increment a AFTER b gets its value.

//Decrement
b = --a; // predecrement - Decrement a before b gets its value.
b = a--; // postdecrement - Decrement a AFTER b gets its value.
quality and relational operators
print(2 == 2);  //Print: true - Equal
print(2 != 3); //Print: true - Not  Equal
print(3 > 2); //Print: true - Grater than
print(2 < 3); //Print: true - Less than
print(3 >= 3); //Print: true - Greater than or equal to
print(2 <= 3); //Print: true - Less than or equal to
Logical operators
// !expr inverts the expression (changes false to true, and vice versa)
// || logical OR
// && logical AND
bool isOutOfStock = false;
int quantity = 3;
if (!isOutOfStock && (quantity == 2 || quantity == 3)) {
  // ...Order the product...
}

Control Flows : Conditionals

if and else if
if(age < 18){
    print("Teen");
} else if( age > 18 && age <60){
    print("Adult");
} else {
    print("Old");
}
switch case
enum Pet {dog, cat}
Pet myPet = Pet.dog;
switch(myPet){
    case Pet.dog:
        print('My Pet is Dog.');
        break;
    case Pet.cat:
        print('My Pet is Cat.');
        break;
    default:
        print('I don\'t have a Pet');
}
// Prints: My Pet is Dog.

Control Flows : Loops

while loop
while (!dreamsAchieved) {
  workHard();
}

while loop check condition before iteration of the loop

do-while loop
do {
  workHard();
} while (!dreamsAchieved);

do-while loop verifies the condition after the execution of the statements inside the loop

for loop
for(int i=0; i< 10; i++){
    print(i);
}

var numbers = [1,2,3];
// for-in loop for lists
for(var number in numbers){
    print(number);
}

Collections

Lists
// ordered group of objects
var list = [1, 2, 3];

print(list.length); //Print: 3
print(list[1]); //Print: 2

// other ways of list declaration and initializations

List cities = ["New York", "Mumbai", "Tokyo"];

// To create a list that’s a compile-time constant
const constantCities = const ["New York", "Mumbai", "Tokyo"];
Sets
// A set in Dart is an unordered collection of unique items.
var halogens = {'fluorine', 'chlorine', 'bromine', 'iodine', 'astatine'};

// to create an empty set
var names = {}
Set names = {} // This works, too.
//var names = {} // Creates a map, not a set.
Maps
// a map is an object that associates keys and values
var person = Map();
// To initialize the map, do this:
person['firstName'] = 'Nicola';
person['lastName'] = 'Tesla';

print(person); //Print: {firstName: Nicola, lastName: Tesla}
print(person['lastName']); //Print: Tesla


var nobleGases = {
  // Key: Value
  2: 'helium',
  10: 'neon',
  18: 'argon',
};

Functions

Functions
// functions in dart are objects and have a type
int add(int a, int b){
    return a+b;
}

// functions can be assigned to variables
int sum = add(2,3); // returns: 5

// can be passed as arguments to other functions
int totalSum = add(2, add(2,3)); // returns : 7
Arrow Syntax (=>)
// functions that contain just one expression, you can use a shorthand syntax
bool isFav(Product product) => favProductsList.contains(product);
Anonymous (lambda) functions
// small one line functions that dont have name
int add(a,b) => a+b;

// lambda functions mostly passed as parameter to other functions
const list = ['apples', 'bananas', 'oranges'];
list.forEach(
(item) => print('${list.indexOf(item)}: $item'));
//Prints: 0: apples 1: bananas 2: oranges

Classes and Objects

Class
class Cat {
    String name;

    // method
    void voice(){
        print("Meow");
    }
}
Object
// instance of a class
// below myCat is Object of class Cat

void main(){
    Cat myCat = Cat();
    myCat.name = "Kitty";
    myCat.voice(); // Prints: Meow
}
Constructors
class Cat {
    String name;
    Cat(this.name);
}
void main(){
    Cat myCat = Cat("Kitty");
    print(myCat.name); // Prints: Kitty
}
Abstract Classes
// abstract class—a class that can’t be instantiated
// This class is declared abstract and thus can't be instantiated.
abstract class AbstractContainer {
  // Define constructors, fields, methods...

  void updateChildren(); // Abstract method.
}
Getters Setters
// provide read and write access to an object’s properties
class Cat {
    String name;
    
    // getter
    String get catName {
        return name;
    }

    // setter
    void set catName(String name){
        this.name = name;
    }
}

Implicit interfaces

A basic interface
// A person. The implicit interface contains greet().
class Person {
  // In the interface, but visible only in this library.
  final String _name;

  // Not in the interface, since this is a constructor.
  Person(this._name);

  // In the interface.
  String greet(String who) => 'Hello, $who. I am $_name.';
}

// An implementation of the Person interface.
class Impostor implements Person {
  String get _name => '';

  String greet(String who) => 'Hi $who. Do you know who I am?';
}

String greetBob(Person person) => person.greet('Bob');

void main() {
  print(greetBob(Person('Kathy'))); // Hello, Bob. I am Kathy.
  print(greetBob(Impostor())); // Hi Bob. Do you know who I am?
}
Extending a class
class Phone {

    void use(){
        _call();
        _sendMessage();
    }
}
// Use extends to create a subclass
class SmartPhone extends Phone {
    void use(){
        // use super to refer to the superclass
        super.use();
        _takePhotos();
        _playGames();
    }
}

Exceptions

Throw
// throws or raises and exception
throw IntegerDivisionByZeroException();

// You can also throw arbitrary objects
throw "Product out of stock!";
Catch
try {
    int c = 3/0;
    print(c);
} on IntegerDivisionByZeroException {
    // A specific exception
    print('Can not divide integer by 0.')
} on Exception catch (e) {
    // Anything else that is an exception
    print('Unknown exception: $e');
} catch (e) {
    // No specified type, handles all
    print('Something really unknown: $e');
}
Finally
// To ensure that some code runs whether or not an exception is thrown
try {
  cookFood();
} catch (e) {
  print('Error: $e'); // Handle the exception first.
} finally {
  cleanKitchen(); // Then clean up.
}

Futures

Async Await
// functionswhich are asynchronous: they return after setting up a possibly time-consuming operation
// The async and await keywords support asynchronous programming

Future login() {
 String userName="Temidjoy";
 return
  Future.delayed(
    Duration(seconds: 4), () => userName);
}

// Asynchronous
main() async {
 print('Authenticating please wait...');
 print(await userName());
}

Miscellaneous

Null and Null aware


int x; // The initial value of any object is null

// ?? null aware operator

x ??=6; // ??= assignment operator, which assigns a value of a variable only if that variable is currently null
print(x); //Print: 6

x ??=3;
print(x); // Print: 6 - result is still 6

print(null ?? 10); // Prints: 10. Display the value on the left if it's not null else return the value on the right

Ternary Operator
// condition ? exprIfTrue : exprIfFalse
bool isAvailable;

isAvailable ? orderproduct() : addToFavourite();
Spread Operator (...)
// to insert multiple values into a collection.
var list = [1, 2, 3];
var list2 = [0, ...list];

print(list2.length); //Print: 4
Cascade notation (..)
/ allows you to make a sequence of operations on the same object

// rather than doing this
var user = User();
user.name = "Nicola";
user.email = "nicola@g.c";
user.age = 24;

// you can do this
var user = User()
  ..name = "Nicola"
  ..email = "nicola@g.c"
  ..age = 24;
Conditional Property Access
userObject?.userName

//The code snippet above is equivalent to following:
(userObject != null) ? userObject.userName : null

//You can chain multiple uses of ?. together in a single expression
userObject?.userName?.toString()

// The preceeding code returns null and never calls toString() if either userObject or userObject.userName is null

We use cookies!🍪

We value your privacy and use cookies to enhance your browsing experience, personalize content, and analyze site traffic. To learn more about how we use cookies and manage your preferences, review our Cookie Policy. By clicking 'Accept,' you consent to our use of cookies. Read more